Click "Play" button above to view a thumbnail demo animation. Actual BiteFX animations are viewable in full screen mode with fine control over the playing speed – whether forward, backward or frame by frame.

Each animation includes supporting
photos and is equipped with detailed clinical notes


12. Bruxing Without Muscles

Grinding motion.

   
  Purposes

Show the bruxing motion without any distracting muscles or disc.

Identify why bruxing leads to tooth sensitivity, wear and looseness.

   
  Presenting

Move jaw from acquired bite position back to full seated, centric relation, position.

Explain that if the bite came together when the jaw was fully seated, then there would be no need to brux.

However, with a bite that is not in centric relation, bruxing can occur because the muscles are at war (shown in the next animation) and can't relax. When the muscles go to a relaxed position, a tooth is contacting and the unconscious brain will try to protect the tooth and the jaw moves forward into a muscle strained position; but the muscles want to relax, so the jaw is moved back. The forward and backward motion can continue for hours.

Click the Loop button down, then click the Play button to have the bruxing occur continually - just as it will when the client is asleep.

This is often why apparently sound restoration work can fail.

   

 
 
"Thanks for the BiteFX software it is absolute magic and just what I have been wishing for for the past 20 years! Brilliant, thanks for making my life easier and helping patients too!"

Charley Varipapa, DDS