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Click "Play" button above to view a thumbnail demo animation. Actual BiteFX animations are viewable in full screen mode with fine control over the playing speed – whether forward, backward or frame by frame. |
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Each animation includes supporting
photos and is equipped with detailed clinical notes
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12. Bruxing Without Muscles |
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Grinding motion. |
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Purposes |
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Show the bruxing motion without any distracting muscles or disc. |
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Identify why bruxing leads to tooth sensitivity, wear and looseness. |
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Presenting |
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Move jaw from acquired bite position back to full seated, centric relation, position. |
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Explain that if the bite came together when the jaw was fully seated, then there would be no need to brux. |
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However, with a bite that is not in centric relation, bruxing can occur because the muscles are at war (shown in the next animation) and can't relax. When the muscles go to a relaxed position, a tooth is contacting and the unconscious brain will try to protect the tooth and the jaw moves forward into a muscle strained position; but the muscles want to relax, so the jaw is moved back. The forward and backward motion can continue for hours. |
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Click the Loop button down, then click the Play button to have the bruxing occur continually - just as it will when the client is asleep. |
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This is often why apparently sound restoration work can fail. |
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